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I know this will enable us to take Space Engineers out of Early Access in a way that both the community and the game deserve.Īnd I can’t wait to see what modders do with our updated source code – especially Planets!įor more game news, follow us on social media:
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Thanks for reading, and many thanks for your understanding about the DirectX 9 and 32-bit Windows changes.
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Choose the DirectX 9 or 32-bit versionīasically, players who are running the game on a DX9, 32-bit and/or XP system will be able to play the game without any issues, but without new content added from the end of March. This box will open - then go to the "BETAS" tab, and click on the drop-down menuĦ. If your system is not compatible with these settings, you will be asked to switch to a different branch that runs on DX9 or XP.ĥ. There will be a message box when starting the game that asks you to change to supported hardware settings. We want Space Engineers to be enjoyable for players with the latest technology and the best features available.įor those who want to keep playing Space Engineers on Windows XP, 32-bit Windows and the DirectX 9 configuration, you can still enjoy the game by accessing your copy on Steam. In other words, we will have more time to do great things - more time for polishing, more time for creating a new art, and more time for building new assets. This change will affect only 0.15% of players and will happen by the end of March.īy doing so, our production pipeline will be able to focus all efforts on only one development branch.
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We will focus exclusively on developing DirectX 11 and 64-bit Windows.
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We will also stop developing for Windows XP. For this reason, and though we do not take it lightly, we have decided to stop developing the 32-bit and DX9 version of Space Engineers. Over the past two years, Space Engineers has grown so much and so quickly that old systems – namely DirectX 9, 32-bit Windows, and Windows XP – are slowing down our development process and preventing us from delivering a product you really deserve.Įssentially, DirectX 9, 32-bit Windows, and Windows XP versions take up time that our developers could otherwise invest in making Space Engineers the game we always dreamed of creating. You can read about our short and long term plans in our recently published roadmap, but today I want to tell you more about the next 30 days. Space Engineers’ development is entering its third year and we’re starting preparations to leave Early Access. Support for DirectX 9 + 32-Bit Windows Changes And if our competitors see our code, it will only push us to create something 10x bigger and even more game-changing than Planets. We’re just as committed now to keeping Space Engineers fun and playable as we were then, and we will never turn away from the community.
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We released Space Engineers’ source code nine months ago and so far, we’ve only seen awesome mods and no negative impacts.
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The rules are the same as with the original source code release – if you’re interested, you can read the legal details on my previous blog post or our EULA. Please don’t confuse this release with “open source” or “free software.” While we’re giving everyone the chance to alter Planets and the game, we’re not making the game free.
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Modders can now work on Planets and Space Engineers just like our developers at Keen Software House do – but rest assured, our own developers will keep working harder than ever. Releasing the updated source code that now includes Planets builds on that decision to give more freedom to modders and the community. You might remember that back in May we released the full source code for Space Engineers.
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